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Asher Night
The Dark Flock Omega Commission
88
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Posted - 2013.06.08 16:18:00 -
[1] - Quote
My 'e' key is broken so bear with me. This is also going to be very long. I've noticed a lot regarding this subject and have a lot to say. This is going to be a serious in depth discussion regarding the way of the scout in this game, and my issues, concerns, and feedback regarding it. But before I can do that, it seems like I'll need to provide some credential to be taken sriously on this board.
Something I've noticed about this forum is that if anyone has a recommendation to change any weapon, they are immediately assaulted with barrages of "get good, noob", or "this isn't CoD". First, let me start of by saying I have only ever played CoD enough times to count on one hand. I've never played the storyline or spent more than 3-4 hours online scattered over the last 3 years. The only time I ever played it was at a friends house. Seemed like an okay game, but there are just too many CoD's for me to feel like jumping in now. I feel like it would be the same as watching Lord of the Rings for the first time ever and having it be the second one. So, no I do not play CoD and am very unfamiliar with it. That said, FPS's are my favorite genre of game. Battlefield 3, Resistance 2/3, MAG - Those are probably my favorite FPS's in the recent years - those are what I base my perception of a "good" FPS off of. So just so we are clear - I love FPS's, and I am not basing my statements and opinions on this game off of CoD.
Now to address the "Get good, noob" part. I am not bad at FPS's I typically always have a KDR of 2 - 1, or higher. I'm proud of it. I earned it. I've accomplished it in enough games to know that I am good, I make the right choices, and I understand FPS's. This is the only FPS I have ever played that I do not have at least a 2 to 1 KDR, and I promise it isn't because I am playing the scout class wrong. If I am, then CCP needs to rethink the class, because it's broken.
I always play as a scout. I don't know why, but it just appeals to me. The pros and cons of the class, and how awesome it looks when you do well has always attracted me. Like Grey Fox when he rips apart that hallway full of armed soldiers and all Solid Snake sees when he turns the corner are dead bodies. I am a very dedicated scout and I'm not bad at it.
Stats:
Battlefield: [IMG]http://i292.photobucket.com/albums/mm16/OreoVII/Battlefield3_zps31411f05.png[/IMG]
MAG Origianl Account: [IMG]http://i292.photobucket.com/albums/mm16/OreoVII/20130608_043501_zps350f0873.jpg[/IMG]
If you played MAG, you might be thinking "That doesn't make sense, you don't even get the SMG as a starting weapon". Where theres a will, theres a way, and being a scout I found my way to the SMG with my pistol and knife.
MAG Secondary Account: [IMG]http://i292.photobucket.com/albums/mm16/OreoVII/20130608_042942_zps0c03ba4d.jpg[/IMG]
Even offline games, I always have love for the way of the scout.
Fallout: [IMG]http://i292.photobucket.com/albums/mm16/OreoVII/20130608_054243_zpsaf36f03c.jpg[/IMG]
Skyrim: [IMG]http://i292.photobucket.com/albums/mm16/OreoVII/photobucket-21720-1338624522625.jpg[/IMG]
So like I said, I'm a scout. All I use are rapid "stick and move" type weapons; knives, pistols, and SMG's. Any weapon that is understated, and whateveer armor moves fastest. Unfortunately in this game, the Scout class just doesn't come off as a feasible option. It's there, but it is waaaaay too challenging to utilize. The only effective scouts I've seen really throw up kill counts that I usually make in other games either sprint around with high end shotguns or snipe at objecyives from the MCC or some other unreachable spot. If I meet a scout that does literally anything else, they do average or sub-par. I am not a bad player, but this game has some serious issues that imbalance the Scout class to an unplayable point. I AM NOT SAYING EVERY SINGLE ISSUE NEED TO BE FIXED. I AM JUST SAYING THERE ARE TOO MANY THAT ALL TOGETHER END UP BREAKING THE CLASS:
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Asher Night
The Dark Flock Omega Commission
88
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Posted - 2013.06.08 16:20:00 -
[2] - Quote
The Gallente Scout Suit:
- Hit Points - Next to nothing shield, low armor. In the beta, when you upgrade to a new suit, you got more HP. I understand why they got rid of this throughout the entire game, but for scouts I would almost recommend keeping it. Scouts already die with just a few shots, now you can lose hundred of thousands of ISK when you die just as easily as someone that just started the game.
- People complained about the shield charge delay being so short in the beta, but it seems like that was the only thing making the Scout a serious contender on the battlefield. Whenever I meet a scout now I always think "Thank god another scout - this kill will be easy". How many of you think the same thing when you meet a scout. Be honest.
- Proto Scout Suit (Gallente) receives 4 low powered modules and 1 high powered. The Advanced Gallente Scout receives Two high-powered, 2 low-powered. The logic it takes to take modules away from either category blows my mind. It doesn't just lose a highpowered module - it loses speed. Yeah, it actually moves slower than the Advanced scout suit. It's a step 'sideways' at best.
- It's much to difficult to close in on enemies who are backing up, which makes no sense - in real life, you can, and always will, jog/walk forward way easier than you can walk backwards. The speeds are nearly identical right now.
Fixes: Slight increase to Armor or/and shield. Tinker with shield charging - thy are all scouts really have and they suck. Slight increase to scouts movement speed forward, slight decrease to all suits movement speed backward (including scout)
The Weapons Every weapon in Dust is designed in a manner to hold it's own - and every weapon can hold it's own. Except the SMG. I do not want to hear anyone saying "Oh it's a sidearm, derp. SMG's aren't supposed to be main weapons". It's a sidearm because it's small - not because it isn't supposed to hold it's own and be useable as a main weapon. Are you going to argue that grenades are small and should be weak? No. becaus it isn't the weapon, it's what the weapon was desinged for, and I promise you SMG's were designed to kill, not punch holes in paper. With how much SP you can sink into any weapon, I am sure that CCP meant for every weeapon to be a mainable weapon. |
Asher Night
The Dark Flock Omega Commission
88
|
Posted - 2013.06.08 16:21:00 -
[3] - Quote
- SMG
First a couple of facts about the submachine gun TODAY. 1) Barack Obama's body guards carry the P-90. They don't carry it with the intention of running within 5 feet of someone who tries to hurt the President. They use it because it is insanely accurate, has stopping power, large clip, etc. 2) This gun was made 23 years ago (hence "P90". 3) Many SMGs are known to be accurate within 9-12 inches when fired at a target 100yards away. Knowing all this, the SMG in this game is inexcusable.
- The SMG is outperformed by pretty much every weapon right now. Close range? Shotgun, Mass driver, fuse grenades, Flaylock pistols, scrambler pistols, HMG's - all of these will shred through your HP faster than an SMG will. Mid range? AR's, LR's, SR's. Perked out shotguns have a devastating range that also invalidates the SMG from mid range.
- Thousands upon thousands of years from now, I'm sure we will have better SMGs than the P90. None of the SMG's in this game are better than the P90.
- It's absurd how the game expects you to level up the weapon just to get it in standard, expected limits. It starts off with ridiculous underpowered barely useable stats.
- The damage is mediocre. No scout could seriously stand a chance when in a 1v1 face off and both of you see each other at the same time. Scouts have such low HP the only way to use this gun to kill is on unsuspecting enemies, but you have to get so close to make it do damage they have a good chance at knowing you are there. The best way to use it is on enemies already damaged who are firing at other teammates. The damage it does is so low it takes a very long time to kill anyone at full health, aside from scouts.
- The damage other weapons do make this gun worse than bringing a knife to a gunfight. No joke. I can knife better than I can kill with the SMG's in this game.
- To you people who use the SMG and actually think it's fine, do you EVER do as well as I do with the SMG in other games? Trust me, I know what I'm talking about in regards to the SMG in Dust. I promise you, if you think the SMG is fine, you are either a god at gaming and I expect you to show me proof of your 3 to 1 KDR or higher. If you don't have even a 2 to 1 KDR and all you use is the SMG, then I assure you it's mostly because the gun sucks.
- The effective range of this gun is absolutley ridiculous. It requires you to be way, WAY too close. Literally any other weapon will do more damage anyway once you manage to get closer, so what's the point in ever using this gun? Every weapon is better, especially since there are AR's in this game that get 60+ bullets in one clip. The AR is basically what th SMG should be.
- The Pistol? Just fine. Kills quick and easily. The Nova Knives? Just fine. Kills quick and easily (when the hit detection works). Flaylock pistol? From what I hear you need the higher ones to get any kills, but those ones work just fine. ALL OF THESE WEAPONS ARE SIDEARMS - NO ONE COMPLAINS ABOUT THEIR LETHALITY. The fact that the lethality of the SMG sucks is just a mistake that I promis you will be fixed eventually.
Fixes: Add more range to the SMG. Increase (greatly) the effective range of the SMG. Slight damage buff? Add a new sight, because that thing looks... yeah, let's just say if I was the art director that oversaw that, I would have rolled my eyed and told whoever did it to try again. I understand that the SMG will not be the best at any distance, but right now it isn't even adequate at any distance. The way I've always wanted the SMG to be in any FPS is weak but incredibly accurate (because I used to be great at headshots so weak bullets didn't matter). In Dust, I don't think any of us can say we are great at headshots with the way everyone moves. I think a feasiblee SMG would be devestating at close range, adequate at mid range, worthless at long range (but only if it's devastating at close range). Basically like a HMG, except weaker damage, much less ammo,
- Pistol
[list]
- I have no issues with the pistol. Seems fine. I wish everyone got a pistol and it was automatically attached to every fit as a 'second' sidearm, and you could switch it out with a more costly pistol if you chose to do so - but that's just my opinion after knifing so many poor souls who had nothing but a rocket launcher or sniper rifle to try and fight me off from Knifing them.
Fixes: None. Give everyone an extra secondary slot that has a pistol glued in it? |
Asher Night
The Dark Flock Omega Commission
88
|
Posted - 2013.06.08 16:22:00 -
[4] - Quote
Knives
- The damage is just fine for the most part.
They need to do more damage to the back. I 've been chasing so many enemies who have no idea I am there, slowly knifing them, then trying to catch back up, knifing them again, rinse and repeat. If they realize to turn around because they aren't just getting shot at, and someone is right behind them, I'm screwed.
- This is because you move forward walking (swiping your knife or charging your knifes makes you walk) at nearly the same speed as anything besides heavies can back up.
- If they see you knifing, and you are maining knives and have no gun You have no chance to knife them You HAVE to run away, but that is hard when there are so many open environmnts and so many enemies.
- Turn speed is too slow. I have my controls turned up to 100/100, and it still takes nearly 2.5 seconds to turn 360 degrees. It doesn't take that long now with my regular 2013 human body. Thousands of years from now when we have machanical servos/motors/combat suits/brian enhancements for our nervous system and have adrenaline pumping into us from the anxiety of being so close to death/killing - I'm sure we will be able to turn around MUCH faster than 2.5 seconds. The senisitivity in this game is really not sensitive at all, and it really shows when you're a scout trying to run away from a failed knifing attempt because an enemy slightly moved and now spotted me.
Fixes: Add a lunge attack with the knives or make it so charging/swiping with your knives doesn't slow you down. Seriously, it's just a couple of knives. Why would they slow you down as much as firing an assault rifle just because you're clicking a button to charge them? Currently you can jump, then charge them as you jump through the air, but not when sprinting? Somethings wrong with that. Either of these two options would make it so you wouldn't have to adjust the scouts movement speed to meet a target backing away as fast as you can walk forward (backward movement speed should still definitely be fixed). I also think it needs to be made clear what damage modifiers affact the knives. A lot of people are confused on this one. The melee symbol is a tiny knife', yet your melee has nothing to do with your knives (a melee weapon). In cas anyone is wondering, sidearm damage modifiers affect your Nova Knife damage. Bring back the red circle in the center of the screen that shows your knives charging.
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That's what I think will put the scout class where it need to be. This is not to say keep everything else as it is, I just know more about the scout because it's in my soul and it's all I ever look at. If you really read this much, thank you and I value your opinions. Just remember the first rule of improv - "Yes, and". Just because you may not like mys suggestions because they don't suit your class/character, doesn't mean we can't have my changes and some changes for you as well. Dust is certainly a work in progress. Thank you. |
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